Library with sample HLSL effects for WPF and Silverlight applications.
Initial seed includes:
BandedSwirl, Bloom, BrightExtract, ColorKeyAlpha, ColorTone, ContrastAdjust, DirectionalBlur, Embossed, Gloom, GrowablePoissonDiskEffect, InvertColor, LightStreak, Magnify, Monochrome, Pinch, Pixelate, Ripple, Sharpen, SmoothMagnify, Swirl, Tone, Toon, and
BandedSwirl, Blings, Blood, CircleReveal, CircleStretch, CircularBlur, CloudReveral, Cloudy, Crumble, Dissolve, DropFade, Fade, LeastBright, LineReveal, MostBright, PixelateIn, PixelateOut, Pixelate, RadialBlur, RadialWiggle, RandomCircleReveal, Ripple, Rotate,
Saturate, Shrink, SlideIn, SmoothSwirl, Swirl, Water, Wave.
Video demonstrating the effects
Tutorial on writing pixel shader effects
Blog post announcing the library with useful links
This requires .NET framework 3.5 SP1 and requires Direct X SDK at compile time.. (to build the PS files).
This also uses the Shader Effects BuildTask and Templates from the WPF futures samples at
For silverlight, Silverlight 3 Preview ( released at MIX09) and the corresponding tools are needed.