Library with sample HLSL effects for WPF and Silverlight applications.
Initial seed includes:
BandedSwirl, Bloom, BrightExtract, ColorKeyAlpha, ColorTone, ContrastAdjust, DirectionalBlur, Embossed, Gloom, GrowablePoissonDiskEffect, InvertColor, LightStreak, Magnify, Monochrome, Pinch, Pixelate, Ripple, Sharpen, SmoothMagnify, Swirl, Tone, Toon, and ZoomBlur
BandedSwirl, Blings, Blood, CircleReveal, CircleStretch, CircularBlur, CloudReveral, Cloudy, Crumble, Dissolve, DropFade, Fade, LeastBright, LineReveal, MostBright, PixelateIn, PixelateOut, Pixelate, RadialBlur, RadialWiggle, RandomCircleReveal, Ripple, Rotate, Saturate, Shrink, SlideIn, SmoothSwirl, Swirl, Water, Wave.
Video demonstrating the effects http://channel9.msdn.com/shows/Continuum/WPFFXDemo/
Tutorial on writing pixel shader effects http://cid-123ec1ed6c72a14a.skydrive.live.com/browse.aspx/Public/HLSL
Blog post announcing the library with useful links http://blogs.msdn.com/jaimer/archive/2008/10/03/announcement-wpf-shader-effects-library-on-codeplex.aspx Requirements
This requires .NET framework 3.5 SP1 and requires Direct X SDK at compile time.. (to build the PS files).
This also uses the Shader Effects BuildTask and Templates from the WPF futures samples at http://www.codeplex.com/wpf
For silverlight, Silverlight 3 Preview ( released at MIX09) and the corresponding tools are needed.