How connect WPFSLFx to WPF, visual Studio 2012?

first post: Domenick wrote: I can not connect the WPFSLFx library to WPF, Visual Studio 2012. ...

latest post: Jon123 wrote: I have a problem with this link. I have Visual Studio 2012, when I ...

List of shader effect properties and valid values?

first post: Theseus wrote: Hi All, Anyone know where I can find a list of Properties and the ...

latest post: Theseus wrote: Since this project now appears to be a ghost ship, I'll answer my o...

Is it possible to force parallel shader effect on 1 image ?

first post: sagur wrote: I have wpf application showing very large image with pixel shader e...

Can I use the ColorAlphaKeyEffect to ignore green pixels instead of black?

first post: uncarlo wrote: I'm using the following code, and it works all right with black pix...

latest post: afewremarks wrote: I know it's been along time but just in case anyone else runs acros...

Pixelate an image

first post: DSilvassl wrote: I intend to Pixelate an image in an application c# + xaml for ...

Solution does not build

first post: rmaclean wrote: Using VS 2008 SP 1 the solution does not build. Both the shader and...

latest post: djfr wrote: I had a similar issue, because I'm using parts of this project in ...

support for Microsoft Coded UI testing

first post: deblloyd wrote: Hello, We are using your ShaderEffectLibrary.dll Version: 1.0.0...

Hope the VS2010 version

first post: teng_s2000 wrote: Now the library could not compile under VS2010 environment, hope to...

latest post: schungx wrote: Well the WPF one can -- look in the patches section. I don't do SL...

Silverlight version of library fails at compile-time

first post: erwinwolff wrote: Hi,I've trouble running this in Visual Studio 2010. I've already in...

latest post: erwinwolff wrote: Never mind. I created a new silverlight FX demo application. Here:h...

having the message "An unspecified error occurred on the render thread." when i using the effect

first post: yahavho wrote: when i using the control in my software and i getting the message ...

latest post: GeertvanHorrik wrote: First of all, try to subscribe to the PixelShader.InvalidPixelShade...