<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>wpffx Discussions Rss Feed</title><link>http://www.codeplex.com/wpffx/Thread/List.aspx</link><description>wpffx Discussions Rss Description</description><item><title>New Post: Can I use the ColorAlphaKeyEffect to ignore green pixels instead of black?</title><link>http://wpffx.codeplex.com/discussions/248518</link><description>&lt;div style="line-height: normal;"&gt;I know it's been along time but just in case anyone else runs across this:&lt;br /&gt;
&lt;a href="http://stackoverflow.com/questions/5200851/green-screen-in-wpf" rel="nofollow"&gt;http://stackoverflow.com/questions/5200851/green-screen-in-wpf&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>afewremarks</author><pubDate>Sun, 21 Apr 2013 19:00:00 GMT</pubDate><guid isPermaLink="false">New Post: Can I use the ColorAlphaKeyEffect to ignore green pixels instead of black? 20130421070000P</guid></item><item><title>New Post: How connect WPFSLFx to WPF, visual Studio 2012?</title><link>http://wpffx.codeplex.com/discussions/434199</link><description>&lt;div style="line-height: normal;"&gt;I can not connect the WPFSLFx library  to WPF, Visual Studio 2012. Help me please.&lt;br /&gt;
&lt;/div&gt;</description><author>Domenick</author><pubDate>Sat, 23 Feb 2013 05:21:23 GMT</pubDate><guid isPermaLink="false">New Post: How connect WPFSLFx to WPF, visual Studio 2012? 20130223052123A</guid></item><item><title>New Post: Pixelate an image </title><link>http://wpffx.codeplex.com/discussions/406869</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I intend to&amp;nbsp;&lt;strong&gt;Pixelate&lt;/strong&gt;&amp;nbsp;an image in an application&amp;nbsp;&lt;strong&gt;c# &amp;#43; xaml&lt;/strong&gt;&amp;nbsp;for&amp;nbsp;&lt;strong&gt;Windows 8&lt;/strong&gt;&amp;nbsp;(windows store app) What is the best way to do this?&lt;/p&gt;
&lt;div&gt;
&lt;p&gt;Appreciate any thoughts!&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;</description><author>DSilvassl</author><pubDate>Sat, 15 Dec 2012 15:15:49 GMT</pubDate><guid isPermaLink="false">New Post: Pixelate an image  20121215031549P</guid></item><item><title>New Post: Solution does not build</title><link>http://wpffx.codeplex.com/discussions/37107</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I had a similar issue, because I'm using parts of this project in a Visual Studio 2012 DSL WPF editor.&lt;/p&gt;
&lt;p&gt;What I did was created a VS2012 Windows Store C++ Static Library project, cleaned all the default template files, added the shader files (.fx), setup the HLSL compiler to properly compile them, and that project's build will compile all the shaders with the
 latest HLSL compiler.&lt;/p&gt;
&lt;p&gt;My project isn't added to the Build Server, but I don't predict any major issues (besides all the problems that getting T4 transforms in a Build Server have!) when it gets added to our Build Server.&lt;/p&gt;
&lt;p&gt;Cheers,&lt;/p&gt;
&lt;p&gt;David&lt;/p&gt;
&lt;/div&gt;</description><author>djfr</author><pubDate>Fri, 23 Nov 2012 17:08:12 GMT</pubDate><guid isPermaLink="false">New Post: Solution does not build 20121123050812P</guid></item><item><title>New Post: Solution does not build</title><link>http://wpffx.codeplex.com/discussions/37107</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I have just moved a build that uses Shader Effects Build Task to a TFS 2012 build server. I am getting the problem above.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span style="font-size: xx-small;"&gt;
&lt;p&gt;&lt;span lang="EN"&gt;The "ShaderBuildTask.PixelShaderCompile" task could not be loaded from the assembly ShaderBuildTask, Version=1.0.3072.18169, Culture=neutral, PublicKeyToken=44e467d1687af125. Could not load file or assembly 'ShaderBuildTask, Version=1.0.3072.18169, Culture=neutral, PublicKeyToken=44e467d1687af125' or one of its dependencies. The system cannot find the file specified. Confirm that the &amp;lt;UsingTask&amp;gt; declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.&lt;/span&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;p&gt;I have installed the Shader Effects BuildTask, The dll is in the Gac. I have tried both of the following UsingTask Statements&lt;/p&gt;
&lt;p&gt;﻿﻿&amp;lt;UsingTask TaskName="ShaderBuildTask.PixelShaderCompile" AssemblyName="ShaderBuildTask, Version=1.0.3072.18169, Culture=neutral, PublicKeyToken=44e467d1687af125" /&amp;gt;&lt;/p&gt;
&lt;p&gt;&amp;lt;UsingTask TaskName="ShaderBuildTask.PixelShaderCompile" AssemblyFile="c:\windows\assembly\ShaderBuildTask.dll" /&amp;gt;&lt;/p&gt;
&lt;p&gt;﻿Anyone know what I am missing or what I need to do to get this to work?&lt;/p&gt;
&lt;p&gt;﻿Dave&lt;/p&gt;
&lt;/p&gt;&lt;/div&gt;</description><author>Dlloyd</author><pubDate>Fri, 07 Sep 2012 14:10:18 GMT</pubDate><guid isPermaLink="false">New Post: Solution does not build 20120907021018P</guid></item><item><title>New Post: support for Microsoft Coded UI testing</title><link>http://wpffx.codeplex.com/discussions/361993</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;We are using your&lt;/p&gt;
&lt;table border="0" cellspacing="0" cellpadding="0" width="257"&gt;
&lt;colgroup span="1"&gt;&lt;col span="1" width="257"&gt;&lt;/colgroup&gt;
&lt;tbody&gt;
&lt;tr height="20"&gt;
&lt;td width="257" height="20"&gt;ShaderEffectLibrary.dll Version: 1.0.0.0&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Can you tell me whether your controls support Microsoft Coded UI testing?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;See more info at:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edsquared.com/2011/02/01/ThirdParty&amp;#43;Support&amp;#43;For&amp;#43;Visual&amp;#43;Studio&amp;#43;Coded&amp;#43;UI&amp;#43;Testing.aspx"&gt;http://www.edsquared.com/2011/02/01/ThirdParty&amp;#43;Support&amp;#43;For&amp;#43;Visual&amp;#43;Studio&amp;#43;Coded&amp;#43;UI&amp;#43;Testing.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Debra&lt;/p&gt;
&lt;/div&gt;</description><author>deblloyd</author><pubDate>Wed, 04 Jul 2012 19:39:35 GMT</pubDate><guid isPermaLink="false">New Post: support for Microsoft Coded UI testing 20120704073935P</guid></item><item><title>New Post: Hope the VS2010 version</title><link>http://wpffx.codeplex.com/discussions/276376</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Well the WPF one can -- look in the patches section.&amp;nbsp; I don't do SL so not sure about the SL one.&lt;/p&gt;&lt;/div&gt;</description><author>schungx</author><pubDate>Wed, 19 Oct 2011 02:16:29 GMT</pubDate><guid isPermaLink="false">New Post: Hope the VS2010 version 20111019021629A</guid></item><item><title>New Post: Hope the VS2010 version</title><link>http://wpffx.codeplex.com/discussions/276376</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Now the library could not compile under VS2010 environment, hope to upgrade the new version.&lt;/p&gt;
&lt;/div&gt;</description><author>teng_s2000</author><pubDate>Wed, 19 Oct 2011 01:20:13 GMT</pubDate><guid isPermaLink="false">New Post: Hope the VS2010 version 20111019012013A</guid></item><item><title>New Post: Can I use the ColorAlphaKeyEffect to ignore green pixels instead of black?</title><link>http://wpffx.codeplex.com/discussions/248518</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I'm using the following code, and it works all right with black pixels:&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;ColorKeyAlphaEffect effect = &lt;span style="color:blue"&gt;new&lt;/span&gt; ColorKeyAlphaEffect();

Brush brush = Effect.ImplicitInput;
			
effect.Input = brush;

media.Effect = effect;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;But what I really want to do is do a green screen of the movie in the MediaElement control. The movie has a lot of black, so the effect applying to black pixels doesn't work for us.&lt;/p&gt;
&lt;p&gt;Is it possible to change it to green or any other color?&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;
&lt;/div&gt;</description><author>uncarlo</author><pubDate>Sat, 05 Mar 2011 02:42:53 GMT</pubDate><guid isPermaLink="false">New Post: Can I use the ColorAlphaKeyEffect to ignore green pixels instead of black? 20110305024253A</guid></item><item><title>New Post: Silverlight version of library fails at compile-time</title><link>http://wpffx.codeplex.com/discussions/246752</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Never mind. I created a new silverlight FX demo application. Here:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=wpffx&amp;amp;DownloadId=211285"&gt;http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=wpffx&amp;amp;DownloadId=211285&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Short FAQ:&lt;/p&gt;
&lt;p&gt;Q. What's different?&lt;/p&gt;
&lt;p&gt;A. Everything. For starters, this application doesn't use all kinds of wierd SDK toolkits. It's much cleaner.&lt;/p&gt;
&lt;p&gt;Q. What works and what doesn't?&lt;/p&gt;
&lt;p&gt;A. Some shader and some transitions are disabled because I didn't got them to work. But 80% of them work pretty well.&lt;/p&gt;&lt;/div&gt;</description><author>erwinwolff</author><pubDate>Thu, 24 Feb 2011 19:45:49 GMT</pubDate><guid isPermaLink="false">New Post: Silverlight version of library fails at compile-time 20110224074549P</guid></item><item><title>New Post: having the message "An unspecified error occurred on the render thread." when i using the effect</title><link>http://wpffx.codeplex.com/discussions/223260</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;First of all, try to subscribe to the&amp;nbsp;PixelShader.InvalidPixelShaderEncountered so your software doesn't crash on that one. Catel has a ShaderEffectBase class which you can use as an example:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://catel.codeplex.com/SourceControl/changeset/view/62553#1081399"&gt;http://catel.codeplex.com/SourceControl/changeset/view/62553#1081399&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Next, you should set the rendering of the pixelshader to SoftwareOnly (also a feature of the ShaderEffectBase). If that doesn't work, the only thing you can do is to force software rendering in &amp;nbsp;the registry for WPF. Search for it on google and you will find how to do it.&lt;/p&gt;&lt;/div&gt;</description><author>GeertvanHorrik</author><pubDate>Tue, 22 Feb 2011 08:23:04 GMT</pubDate><guid isPermaLink="false">New Post: having the message "An unspecified error occurred on the render thread." when i using the effect 20110222082304A</guid></item><item><title>New Post: having the message "An unspecified error occurred on the render thread." when i using the effect</title><link>http://wpffx.codeplex.com/discussions/223260</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;thanks but, i tried for more then 10 diffrent computer and it happen all of them&lt;br /&gt;tried also framework 3.5 sp1, framework 4.0&lt;br /&gt;same result&lt;br /&gt;&lt;br /&gt;i using the Transitions effect with using the control from "WPF Win32 Interop Render Control" Project&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Please anyone need Help ASAP...&lt;/p&gt;&lt;/div&gt;</description><author>yahavho</author><pubDate>Tue, 22 Feb 2011 06:23:56 GMT</pubDate><guid isPermaLink="false">New Post: having the message "An unspecified error occurred on the render thread." when i using the effect 20110222062356A</guid></item><item><title>New Post: Silverlight version of library fails at compile-time</title><link>http://wpffx.codeplex.com/discussions/246752</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I've trouble running this in Visual Studio 2010. I've already installed the Silverlight 3 toolkit and the WPF library and sample application are running fine.&lt;/p&gt;
&lt;p&gt;The point is however that the Silverlight version of it fails on compile-time when I try to build it on this code:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MainPage.xaml.cs&lt;/strong&gt;&lt;/p&gt;
&lt;pre style="font-family:consolas"&gt;&lt;span style="color:#2b91af"&gt;WriteableBitmap&lt;/span&gt;&amp;nbsp;current&amp;nbsp;=&amp;nbsp;&lt;span style="color:blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color:#2b91af"&gt;WriteableBitmap&lt;/span&gt;((&lt;span style="color:blue"&gt;int&lt;/span&gt;)&lt;span style="color:blue"&gt;this&lt;/span&gt;.EffectsPlaceHolder.ActualWidth,&amp;nbsp;(&lt;span style="color:blue"&gt;int&lt;/span&gt;)&lt;span style="color:blue"&gt;this&lt;/span&gt;.EffectsPlaceHolder.ActualHeight,&amp;nbsp;PixelFormats.Bgr32);&lt;br&gt;current.Render(&lt;span style="color:blue"&gt;this&lt;/span&gt;.EffectsPlaceHolder,&amp;nbsp;&lt;span style="color:blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color:#2b91af"&gt;MatrixTransform&lt;/span&gt;());&lt;br&gt; &lt;br&gt;&lt;span style="color:#2b91af"&gt;ImageBrush&lt;/span&gt;&amp;nbsp;currentBrush&amp;nbsp;=&amp;nbsp;&lt;span style="color:blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color:#2b91af"&gt;ImageBrush&lt;/span&gt;();&lt;br&gt;currentBrush.ImageSource&amp;nbsp;=&amp;nbsp;current;&lt;br&gt;&lt;span style="color:#2b91af"&gt;BloodTransitionEffect&lt;/span&gt;&amp;nbsp;bloodEffect&amp;nbsp;=&amp;nbsp;&lt;span style="color:blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color:#2b91af"&gt;BloodTransitionEffect&lt;/span&gt;();&lt;br&gt;&lt;br&gt;and&lt;br&gt;&lt;br&gt;&lt;pre style="font-family:consolas"&gt;&lt;span style="color:#2b91af"&gt;WriteableBitmap&lt;/span&gt;&amp;nbsp;current&amp;nbsp;=&amp;nbsp;&lt;span style="color:blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color:#2b91af"&gt;WriteableBitmap&lt;/span&gt;((&lt;span style="color:blue"&gt;int&lt;/span&gt;)&lt;span style="color:blue"&gt;this&lt;/span&gt;.TransitionsPlaceHolder.ActualWidth,&amp;nbsp;(&lt;span style="color:blue"&gt;int&lt;/span&gt;)&lt;span style="color:blue"&gt;this&lt;/span&gt;.TransitionsPlaceHolder.ActualHeight,&amp;nbsp;&amp;nbsp;PixelFormats.Bgr32);&lt;br&gt;current.Render(&lt;span style="color:blue"&gt;this&lt;/span&gt;.TransitionsPlaceHolder,&amp;nbsp;&lt;span style="color:blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color:#2b91af"&gt;MatrixTransform&lt;/span&gt;());&lt;br&gt; &lt;br&gt;&lt;span style="color:#2b91af"&gt;ImageBrush&lt;/span&gt;&amp;nbsp;currentBrush&amp;nbsp;=&amp;nbsp;&lt;span style="color:blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color:#2b91af"&gt;ImageBrush&lt;/span&gt;();&lt;br&gt;currentBrush.ImageSource&amp;nbsp;=&amp;nbsp;current;&lt;/pre&gt;
&lt;br&gt;With the error&lt;br&gt;&lt;br&gt;&lt;span style="color:#800000"&gt;Error&amp;nbsp;&amp;nbsp;&amp;nbsp; 3&amp;nbsp;&amp;nbsp;&amp;nbsp; The name 'PixelFormats' does not exist in the current context&amp;nbsp;&amp;nbsp;&amp;nbsp; D:\csharp\WPFSLFx\SL\Demo_silverlight\SLEffectHarness\MainPage.xaml.cs&amp;nbsp;&amp;nbsp;&amp;nbsp; 57&amp;nbsp;&amp;nbsp;&amp;nbsp; 148&amp;nbsp;&amp;nbsp;&amp;nbsp; SLEffectHarness&lt;/span&gt;&lt;br&gt;&lt;br&gt;Anyone has any idea on how to tackle this issue?&lt;br&gt;&lt;br&gt;Thank you for your assistance. &lt;br&gt;&lt;/pre&gt;
&lt;/div&gt;</description><author>erwinwolff</author><pubDate>Sat, 19 Feb 2011 18:57:40 GMT</pubDate><guid isPermaLink="false">New Post: Silverlight version of library fails at compile-time 20110219065740P</guid></item><item><title>New Post: Binding in c#</title><link>http://wpffx.codeplex.com/Thread/View.aspx?ThreadId=243433</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I want to change the effect of an image on the fly, but i need to be able to bind the properties of an effect in c# any ideas how to do the following in c#:&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;lt;shaders:ColorSharpFilter x:Name=&amp;quot;CameraFilter&amp;quot;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
 MinLvl=&amp;quot;{Binding ElementName=CameraControlControl, Path=MinimumColor}&amp;quot;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
 MaxLvl=&amp;quot;{Binding ElementName=CameraControlControl, Path=MaximumColor}&amp;quot;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
 NewColor=&amp;quot;{Binding ElementName=CameraControlControl, Path=NewColor}&amp;quot;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
 Inclusive=&amp;quot;1&amp;quot; Amount=&amp;quot;10.0&amp;quot; Width=&amp;quot;0.0001&amp;quot;/&amp;gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks&lt;/p&gt;
&lt;/div&gt;</description><author>mykullski</author><pubDate>Wed, 26 Jan 2011 21:05:55 GMT</pubDate><guid isPermaLink="false">New Post: Binding in c# 20110126090555P</guid></item><item><title>New Post: Clouds Image</title><link>http://wpffx.codeplex.com/Thread/View.aspx?ThreadId=74258</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;This code is awesomeee, thank you! :)&lt;/p&gt;
&lt;/div&gt;</description><author>songsongsong</author><pubDate>Tue, 04 Jan 2011 06:11:17 GMT</pubDate><guid isPermaLink="false">New Post: Clouds Image 20110104061117A</guid></item><item><title>New Post: Get Pixel values after applying pixel shader</title><link>http://wpffx.codeplex.com/Thread/View.aspx?ThreadId=236037</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;Is it possible to retrieve maximum and minimum pixel values in the image after the contrast adjust effect has been applied to an image. e.g., I apply a brightness and contrast change to the image but I do not know how to find a value for the minimum and
 maximum pixel values in the image.&lt;/p&gt;
&lt;p&gt;Is there a HLSL code somebody can provide to solve this problem. I do not want to iterate though all the pixels in the image to find this value.&lt;/p&gt;
&lt;p&gt;Regards,&lt;/p&gt;
&lt;p&gt;Programmer&lt;/p&gt;
&lt;/div&gt;</description><author>munishsaini</author><pubDate>Thu, 25 Nov 2010 15:20:01 GMT</pubDate><guid isPermaLink="false">New Post: Get Pixel values after applying pixel shader 20101125032001P</guid></item><item><title>New Post: having the message "An unspecified error occurred on the render thread." when i using the effect</title><link>http://wpffx.codeplex.com/Thread/View.aspx?ThreadId=223260</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;It's because the video driver doesn't support pixel shader 2.0.&lt;/p&gt;
&lt;p&gt;We have this as well, and searching for a solution.&lt;/p&gt;&lt;/div&gt;</description><author>GeertvanHorrik</author><pubDate>Wed, 13 Oct 2010 10:12:27 GMT</pubDate><guid isPermaLink="false">New Post: having the message "An unspecified error occurred on the render thread." when i using the effect 20101013101227A</guid></item><item><title>New Post: having the message "An unspecified error occurred on the render thread." when i using the effect</title><link>http://wpffx.codeplex.com/Thread/View.aspx?ThreadId=223260</link><description>&lt;div style="line-height: normal;"&gt;&lt;div id="ctl00_ctl00_MasterContent_Content_PostRepeater_ctl00_BodyDiv"&gt;
&lt;p&gt;when i using the control in my software&lt;br&gt;and i getting the message &amp;quot;An unspecified error occurred on the render thread.&amp;quot;&lt;br&gt;it happen in two defrent situations&lt;br&gt;1. i using effect with with the transitions together and it happen&lt;br&gt;2. i using the control from &amp;quot;WPF Win32 Interop Render Control&amp;quot; for doing effect on browser putting the effect and then it happen as well&lt;br&gt;it happen Intermittent maybe becouse i create and destoried the control again and again?&lt;br&gt;&lt;br&gt;is there way to fix this bug OR at least a way to that the program will handle this exception??????&lt;/p&gt;
&lt;p&gt;thanks, &lt;br&gt;Liav&lt;/p&gt;
&lt;p&gt;StactTrace is &lt;br&gt;&amp;quot;at System.Windows.Media.MediaContext.NotifyPartitionIsZombie(Int32 failureCode)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Media.MediaContext.NotifyChannelMessage()\r\n &lt;br&gt;&amp;nbsp;at System.Windows.Interop.HwndTarget.HandleMessage(Int32 msg, IntPtr wparam, IntPtr lparam)\r\n &lt;br&gt;&amp;nbsp;at  System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd,  Int32 msg, IntPtr wParam, IntPtr lParam, Boolean&amp;amp; handled)\r\n&amp;nbsp; &lt;br&gt;&amp;nbsp;at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean&amp;amp; handled)\r\n&amp;nbsp; &lt;br&gt;&amp;nbsp;at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)\r\n&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)\r\n&amp;nbsp; &lt;br&gt;&amp;nbsp;at  System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source,  Delegate callback, Object args, Boolean isSingleParameter, Delegate  catchHandler)\r\n&amp;nbsp; &lt;br&gt;&amp;nbsp;at  System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback,  Object args, Boolean isSingleParameter, Delegate catchHandler)\r\n&amp;nbsp; &lt;br&gt;&amp;nbsp;at  System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority  priority, TimeSpan timeout, Delegate method, Object args, Boolean  isSingleParameter)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg)\r\n&amp;nbsp; &lt;br&gt;&amp;nbsp;at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG&amp;amp; msg)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Threading.Dispatcher.Run()\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Application.RunDispatcher(Object ignore)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Application.RunInternal(Window window)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Windows.Application.Run(Window window)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at  System.Windows.Application.Run()\r\n&amp;nbsp;&amp;nbsp; at test.App.Main() in  D:\\Users\\Coder\\Documents\\Visual Studio  2008\\Projects\\test\\obj\\Release\\App.g.cs:line 0\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Threading.ThreadHelper.ThreadStart_Context(Object state)\r\n &lt;br&gt;&amp;nbsp;at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)\r\n&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;at System.Threading.ThreadHelper.ThreadStart()&amp;quot;&lt;/p&gt;
&lt;p&gt;targetsite is &amp;quot;{Void NotifyPartitionIsZombie(Int32)}&amp;quot;&lt;/p&gt;
&lt;p&gt;declartion type = {Name = &amp;quot;MediaContext&amp;quot; FullName = &amp;quot;System.Windows.Media.MediaContext&amp;quot;}&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;</description><author>yahavho</author><pubDate>Wed, 11 Aug 2010 18:50:07 GMT</pubDate><guid isPermaLink="false">New Post: having the message "An unspecified error occurred on the render thread." when i using the effect 20100811065007P</guid></item><item><title>New Post: Compiled Release</title><link>http://wpffx.codeplex.com/Thread/View.aspx?ThreadId=207167</link><description>&lt;div style="line-height: normal;"&gt;Agreed - this library might meet some of my requirements, but downloading the DirectX SDK just to evaluate it makes it much less attractive.&lt;/div&gt;</description><author>AndrewB</author><pubDate>Tue, 03 Aug 2010 17:08:00 GMT</pubDate><guid isPermaLink="false">New Post: Compiled Release 20100803050800P</guid></item><item><title>New Post: VS2010 .Net 4.0 Build</title><link>http://wpffx.codeplex.com/Thread/View.aspx?ThreadId=213964</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I have it working in VS2010 and .NET 4.0 for quite a while, but I've only compiled the WPF portion (not working with SL for the moment).&lt;/p&gt;
&lt;p&gt;I'll zip up the WPF parts and post as a patch.&lt;/p&gt;
&lt;p&gt;Those in need can also email me: stephen.chung@intexact.com&lt;/p&gt;
&lt;p&gt;-Stephen&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>schungx</author><pubDate>Wed, 28 Jul 2010 04:51:12 GMT</pubDate><guid isPermaLink="false">New Post: VS2010 .Net 4.0 Build 20100728045112A</guid></item></channel></rss>