<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>wpffx Issue Tracker Rss Feed</title><link>http://www.codeplex.com/wpffx/WorkItem/List.aspx</link><description>wpffx Issue Tracker Rss Description</description><item><title>Created Issue: Unable To Compile with Visual Studio 2012 [11302]</title><link>http://wpffx.codeplex.com/workitem/11302</link><description>When I try to compile it with Visual Studio 2012 I get an error &amp;#40;it works fine with visual studio 2010&amp;#41;&amp;#58;&lt;br /&gt;Error&amp;#9;1&amp;#9;The &amp;#38;quot&amp;#59;PixelShaderCompile&amp;#38;quot&amp;#59; task failed unexpectedly.&lt;br /&gt;System.NullReferenceException&amp;#58; Object reference not set to an instance of an object.&lt;br /&gt;   at ShaderBuildTask.PixelShaderCompile.Execute&amp;#40;&amp;#41;&lt;br /&gt;   at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute&amp;#40;&amp;#41;&lt;br /&gt;   at Microsoft.Build.BackEnd.TaskBuilder.d__20.MoveNext&amp;#40;&amp;#41;&amp;#9;C&amp;#58;&amp;#92;Users&amp;#92;Francis&amp;#92;Desktop&amp;#92;WPFSLFx&amp;#92;WPF&amp;#92;ShaderEffectLibrary&amp;#92;WPFShaderEffectLibrary.csproj&amp;#9;150&amp;#9;5&amp;#9;WPFShaderEffectLibrary&lt;br /&gt;&lt;br /&gt;Please let me know if you have a solution.&lt;br /&gt;</description><author>Fedos</author><pubDate>Wed, 24 Oct 2012 11:19:26 GMT</pubDate><guid isPermaLink="false">Created Issue: Unable To Compile with Visual Studio 2012 [11302] 20121024111926A</guid></item><item><title>Created Issue: Center Property on ZoomBlurEffect [8477]</title><link>http://wpffx.codeplex.com/workitem/8477</link><description>The Center Property on ZoomBlurEffect not work. The Y coordinate are always equals to X.&lt;br /&gt;&lt;br /&gt;If I set Center.X&amp;#61;1 And Center.Y&amp;#61;0 the zoom center is not in Top-Right but in the Bottom-Right. &amp;#40;It consider the Y&amp;#61;1 like the X&amp;#41;&lt;br /&gt;</description><author>mcrally</author><pubDate>Mon, 07 Mar 2011 09:41:12 GMT</pubDate><guid isPermaLink="false">Created Issue: Center Property on ZoomBlurEffect [8477] 20110307094112A</guid></item><item><title>Created Issue: Silverlight application doesn't compile [8408]</title><link>http://wpffx.codeplex.com/workitem/8408</link><description>The silverlight application fails to build out of the box.&lt;br /&gt;</description><author>erwinwolff</author><pubDate>Thu, 24 Feb 2011 19:10:22 GMT</pubDate><guid isPermaLink="false">Created Issue: Silverlight application doesn't compile [8408] 20110224071022P</guid></item><item><title>Commented Issue: system.web.silverlight reference not found [5015]</title><link>http://wpffx.codeplex.com/workitem/5015</link><description>Have Visual Studio 2008 with SP1 installed&lt;br /&gt;&lt;br /&gt;Microsoft Visual Studio 2008&lt;br /&gt;Version 9.0.30729.1 SP&lt;br /&gt;Microsoft .NET Framework&lt;br /&gt;Version 3.5 SP1&lt;br /&gt;&lt;br /&gt;Installed Edition&amp;#58; Enterprise&lt;br /&gt;&lt;br /&gt;Microsoft Silverlight Projects 2008   91899-270-4322334-60671&lt;br /&gt;Microsoft Silverlight Projects 2008&lt;br /&gt;Version 9.0.30730.126&lt;br /&gt;&lt;br /&gt;OS&amp;#58; Windows 2003 Enterprise Server&lt;br /&gt;Tried to compile &lt;br /&gt;&lt;br /&gt;2 Warnings&lt;br /&gt;&lt;br /&gt;Warning&amp;#9;1&amp;#9;Could not resolve this reference. Could not locate the assembly &amp;#34;System.Web.Silverlight, Version&amp;#61;3.0.0.0, Culture&amp;#61;neutral, PublicKeyToken&amp;#61;31bf3856ad364e35, processorArchitecture&amp;#61;MSIL&amp;#34;. Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.&amp;#9;SLEffectHarness.Web&lt;br /&gt;&lt;br /&gt;Warning&amp;#9;2&amp;#9;The referenced component &amp;#39;System.Web.Silverlight&amp;#39; could not be found.&lt;br /&gt;Comments: ** Comment from web user: somanathkori ** &lt;p&gt;I have the problem  that I can&amp;#39;t able to add System.Web.Silverlight refference to my project.How to add that.If any software for that please told me.That also not shown in the reference tab.&amp;#38; also could not get asp&amp;#58;Silverlight tag in aspx page .Please help me &lt;br /&gt;Thanks in advance&lt;br /&gt;Thank&lt;br /&gt;Somanth kori&lt;/p&gt;</description><author>somanathkori</author><pubDate>Thu, 25 Nov 2010 06:26:41 GMT</pubDate><guid isPermaLink="false">Commented Issue: system.web.silverlight reference not found [5015] 20101125062641A</guid></item><item><title>Created Issue: system.web.silverlight reference not found [5015]</title><link>http://wpffx.codeplex.com/WorkItem/View.aspx?WorkItemId=5015</link><description>Have Visual Studio 2008 with SP1 installed&lt;br /&gt;&lt;br /&gt;Microsoft Visual Studio 2008&lt;br /&gt;Version 9.0.30729.1 SP&lt;br /&gt;Microsoft .NET Framework&lt;br /&gt;Version 3.5 SP1&lt;br /&gt;&lt;br /&gt;Installed Edition&amp;#58; Enterprise&lt;br /&gt;&lt;br /&gt;Microsoft Silverlight Projects 2008   91899-270-4322334-60671&lt;br /&gt;Microsoft Silverlight Projects 2008&lt;br /&gt;Version 9.0.30730.126&lt;br /&gt;&lt;br /&gt;OS&amp;#58; Windows 2003 Enterprise Server&lt;br /&gt;Tried to compile &lt;br /&gt;&lt;br /&gt;2 Warnings&lt;br /&gt;&lt;br /&gt;Warning&amp;#9;1&amp;#9;Could not resolve this reference. Could not locate the assembly &amp;#34;System.Web.Silverlight, Version&amp;#61;3.0.0.0, Culture&amp;#61;neutral, PublicKeyToken&amp;#61;31bf3856ad364e35, processorArchitecture&amp;#61;MSIL&amp;#34;. Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.&amp;#9;SLEffectHarness.Web&lt;br /&gt;&lt;br /&gt;Warning&amp;#9;2&amp;#9;The referenced component &amp;#39;System.Web.Silverlight&amp;#39; could not be found.&lt;br /&gt;</description><author>DRiley5998</author><pubDate>Wed, 30 Dec 2009 20:22:31 GMT</pubDate><guid isPermaLink="false">Created Issue: system.web.silverlight reference not found [5015] 20091230082231P</guid></item><item><title>Commented Issue: Shouldn't require DirectX SDK just to run the samples</title><link>http://wpffx.codeplex.com/WorkItem/View.aspx?WorkItemId=3209</link><description>It&amp;#39;d be a lot nicer if you just shipped binaries of the the library and the demos. Most of the developers who stop by to check this out won&amp;#39;t have the DirectX SDK and have no reason to install it. They won&amp;#39;t need the DirectX SDK to use your library, only to compile it.&lt;br /&gt;Comments: ** Comment from web user: marten_range ** &lt;p&gt;To download the full DirectX Sdk to start doing pixelshaders in WPF is a hurdle for many developers.&lt;/p&gt;&lt;p&gt;If I could wish I would like that the Shader compiler task isn&amp;#39;t dependent on the SDK but instead uses an approach similar to what they used in the bling &amp;#40;here at codeplex&amp;#41; where the fx files is compiled into ps file using imported interop interfaces. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><author>marten_range</author><pubDate>Wed, 22 Jul 2009 11:37:12 GMT</pubDate><guid isPermaLink="false">Commented Issue: Shouldn't require DirectX SDK just to run the samples 20090722113712A</guid></item><item><title>Commented Issue: 'fx' compilation problems</title><link>http://wpffx.codeplex.com/WorkItem/View.aspx?WorkItemId=853</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I try to compile the solution, but I got the following errors during the compilation.&lt;br /&gt;I run it on Windows XP with VS2008 with .NET 3.5 SP1&lt;br /&gt;&lt;br /&gt;Here are the errors &amp;#58;&lt;br /&gt;&lt;br /&gt;Error&amp;#9;4&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;LeastBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;5&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;MostBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;6&amp;#9;error X3500&amp;#58; asymetric returns from if statements not yet implemented&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;ShrinkTransitionEffect.fx&amp;#9;30&amp;#9;TransitionEffects&lt;br /&gt;Comments: ** Comment from web user: odahan ** &lt;p&gt;I have the same problem with Ripple.fx &amp;#40;65 slots used instead of 64 max&amp;#41;. Is there a way to simplify Ripple.fx code to get one less slot &amp;#63;&lt;/p&gt;</description><author>odahan</author><pubDate>Wed, 15 Jul 2009 02:06:43 GMT</pubDate><guid isPermaLink="false">Commented Issue: 'fx' compilation problems 20090715020643A</guid></item><item><title>Commented Issue: Shouldn't require DirectX SDK just to run the samples</title><link>http://wpffx.codeplex.com/WorkItem/View.aspx?WorkItemId=3209</link><description>It&amp;#39;d be a lot nicer if you just shipped binaries of the the library and the demos. Most of the developers who stop by to check this out won&amp;#39;t have the DirectX SDK and have no reason to install it. They won&amp;#39;t need the DirectX SDK to use your library, only to compile it.&lt;br /&gt;Comments: ** Comment from web user: odahan ** &lt;p&gt;It is an absolute needed feature &amp;#33; &lt;br /&gt;I&amp;#39;m downloading 514 MB of DirectX SDK &amp;#40;certainly more space needed on my disk once I&amp;#39;ll run the setup &amp;#33;&amp;#41;, I had to download Wpf &amp;#34;future&amp;#34; project &amp;#40;build shader fx&amp;#41;, etc and I&amp;#39;m still not sure all this big machine will compile... And for what &amp;#63; Just for a couple of &amp;#34;.ps&amp;#34; files that are not shipped..&lt;br /&gt;So PLEASE include compiled fx files we don&amp;#39;t want to install all this stuff &amp;#33;&lt;br /&gt;BIG THANKS in advance for all other users of your _good_ work in the future, and with Silverlight 3 I think pixel shader lovers will be numerous &amp;#33;&lt;/p&gt;</description><author>odahan</author><pubDate>Wed, 15 Jul 2009 00:42:25 GMT</pubDate><guid isPermaLink="false">Commented Issue: Shouldn't require DirectX SDK just to run the samples 20090715124225A</guid></item><item><title>Commented Issue: 'fx' compilation problems</title><link>http://wpffx.codeplex.com/WorkItem/View.aspx?WorkItemId=853</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I try to compile the solution, but I got the following errors during the compilation.&lt;br /&gt;I run it on Windows XP with VS2008 with .NET 3.5 SP1&lt;br /&gt;&lt;br /&gt;Here are the errors &amp;#58;&lt;br /&gt;&lt;br /&gt;Error&amp;#9;4&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;LeastBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;5&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;MostBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;6&amp;#9;error X3500&amp;#58; asymetric returns from if statements not yet implemented&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;ShrinkTransitionEffect.fx&amp;#9;30&amp;#9;TransitionEffects&lt;br /&gt;Comments: ** Comment from web user: infohoon ** &lt;p&gt;Also I got the same error message, so that file just removed. and then it&amp;#39;s worked. Thanks&lt;/p&gt;</description><author>infohoon</author><pubDate>Fri, 19 Jun 2009 04:42:14 GMT</pubDate><guid isPermaLink="false">Commented Issue: 'fx' compilation problems 20090619044214A</guid></item><item><title>Created Issue: Shouldn't require DirectX SDK just to run the samples</title><link>http://wpffx.codeplex.com/WorkItem/View.aspx?WorkItemId=3209</link><description>It&amp;#39;d be a lot nicer if you just shipped binaries of the the library and the demos. Most of the developers who stop by to check this out won&amp;#39;t have the DirectX SDK and have no reason to install it. They won&amp;#39;t need the DirectX SDK to use your library, only to compile it.&lt;br /&gt;</description><author>jongalloway</author><pubDate>Sat, 06 Jun 2009 06:01:44 GMT</pubDate><guid isPermaLink="false">Created Issue: Shouldn't require DirectX SDK just to run the samples 20090606060144A</guid></item><item><title>Commented Issue: 'fx' compilation problems</title><link>http://wpffx.codeplex.com/WorkItem/View.aspx?WorkItemId=853</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I try to compile the solution, but I got the following errors during the compilation.&lt;br /&gt;I run it on Windows XP with VS2008 with .NET 3.5 SP1&lt;br /&gt;&lt;br /&gt;Here are the errors &amp;#58;&lt;br /&gt;&lt;br /&gt;Error&amp;#9;4&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;LeastBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;5&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;MostBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;6&amp;#9;error X3500&amp;#58; asymetric returns from if statements not yet implemented&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;ShrinkTransitionEffect.fx&amp;#9;30&amp;#9;TransitionEffects&lt;br /&gt;Comments: ** Comment from web user: tjoe ** &lt;p&gt;For the LeastBrightTransitionEffect and MostBrightTransitionEffect, you can change the &amp;#34;c&amp;#34; variable from 4 to 3. This reduces the number of arithmetic instruction slots needed. For the ShrinkTransitionEffect, you can change the code inside the offending if-statement. Update it to assign the result of the text2D call to the variable &amp;#34;c1&amp;#34;, instead of returning the value directly. &lt;/p&gt;</description><author>tjoe</author><pubDate>Fri, 05 Jun 2009 13:18:53 GMT</pubDate><guid isPermaLink="false">Commented Issue: 'fx' compilation problems 20090605011853P</guid></item><item><title>Commented Issue: 'fx' compilation problems</title><link>http://www.codeplex.com/wpffx/WorkItem/View.aspx?WorkItemId=853</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I try to compile the solution, but I got the following errors during the compilation.&lt;br /&gt;I run it on Windows XP with VS2008 with .NET 3.5 SP1&lt;br /&gt;&lt;br /&gt;Here are the errors &amp;#58;&lt;br /&gt;&lt;br /&gt;Error&amp;#9;4&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;LeastBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;5&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;MostBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;6&amp;#9;error X3500&amp;#58; asymetric returns from if statements not yet implemented&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;ShrinkTransitionEffect.fx&amp;#9;30&amp;#9;TransitionEffects&lt;br /&gt;Comments: ** Comment from web user: ptallett ** &lt;p&gt;I got the same error, not sure why. I removed the three offending shaders and their effects classes and the rest work fine.&lt;/p&gt;</description><author>ptallett</author><pubDate>Mon, 26 Jan 2009 16:31:13 GMT</pubDate><guid isPermaLink="false">Commented Issue: 'fx' compilation problems 20090126043113P</guid></item><item><title>Commented Issue: Transations with transparent background</title><link>http://www.codeplex.com/wpffx/WorkItem/View.aspx?WorkItemId=863</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I have test the &amp;#39;SlideInTransitionEffect&amp;#39; all is fine except that when I use it with 2 controls with &amp;#39;transparent backgrounds&amp;#39; there are some problems.&lt;br /&gt;&lt;br /&gt;In fact we see 2 times one of the controls...&lt;br /&gt;&lt;br /&gt;How can I fix this &amp;#63;&lt;br /&gt;&lt;br /&gt;I would like to do &amp;#34;sliding&amp;#34; between 2 UserControl but with the same background.&lt;br /&gt;&lt;br /&gt;Can you help me &amp;#63;&lt;br /&gt;&lt;br /&gt;Thx&lt;br /&gt;Comments: ** Comment from web user: Viewon01 ** &lt;p&gt;Here is a sample that show the problem.&lt;/p&gt;</description><author>Viewon01</author><pubDate>Sat, 01 Nov 2008 16:33:11 GMT</pubDate><guid isPermaLink="false">Commented Issue: Transations with transparent background 20081101043311P</guid></item><item><title>Created Issue: Transations with transparent background</title><link>http://www.codeplex.com/wpffx/WorkItem/View.aspx?WorkItemId=863</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I have test the &amp;#39;SlideInTransitionEffect&amp;#39; all is fine except that when I use it with 2 controls with &amp;#39;transparent backgrounds&amp;#39; there are some problems.&lt;br /&gt;&lt;br /&gt;In fact we see 2 times one of the controls...&lt;br /&gt;&lt;br /&gt;How can I fix this &amp;#63;&lt;br /&gt;&lt;br /&gt;I would like to do &amp;#34;sliding&amp;#34; between 2 UserControl but with the same background.&lt;br /&gt;&lt;br /&gt;Can you help me &amp;#63;&lt;br /&gt;&lt;br /&gt;Thx&lt;br /&gt;</description><author>Viewon01</author><pubDate>Sat, 01 Nov 2008 15:29:37 GMT</pubDate><guid isPermaLink="false">Created Issue: Transations with transparent background 20081101032937P</guid></item><item><title>Created Issue: 'fx' compilation problems</title><link>http://www.codeplex.com/wpffx/WorkItem/View.aspx?WorkItemId=853</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I try to compile the solution, but I got the following errors during the compilation.&lt;br /&gt;I run it on Windows XP with VS2008 with .NET 3.5 SP1&lt;br /&gt;&lt;br /&gt;Here are the errors &amp;#58;&lt;br /&gt;&lt;br /&gt;Error&amp;#9;4&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;LeastBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;5&amp;#9;error X5608&amp;#58; Compiled shader code uses too many arithmetic instruction slots &amp;#40;65&amp;#41;. Max. allowed by the target &amp;#40;ps_2_0&amp;#41; is 64.&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;MostBrightTransitionEffect.fx&amp;#9;33&amp;#9;TransitionEffects&lt;br /&gt;Error&amp;#9;6&amp;#9;error X3500&amp;#58; asymetric returns from if statements not yet implemented&lt;br /&gt;&amp;#9;D&amp;#58;&amp;#92;effectslib&amp;#92;ShaderEffectLibrary&amp;#92;TransitionEffects&amp;#92;ShaderSource&amp;#92;ShrinkTransitionEffect.fx&amp;#9;30&amp;#9;TransitionEffects&lt;br /&gt;</description><author>Viewon01</author><pubDate>Fri, 31 Oct 2008 12:41:31 GMT</pubDate><guid isPermaLink="false">Created Issue: 'fx' compilation problems 20081031124131P</guid></item><item><title>Created Issue: Can not type</title><link>http://www.codeplex.com/wpffx/WorkItem/View.aspx?WorkItemId=827</link><description>I can not type autocomplete textbox if it is in Full screen mode. &amp;#40;it works in normal mode&amp;#41;&lt;br /&gt;</description><author>nandhu</author><pubDate>Tue, 28 Oct 2008 18:05:26 GMT</pubDate><guid isPermaLink="false">Created Issue: Can not type 20081028060526P</guid></item></channel></rss>